使用VTK调用Marching Cubes和Volume Rendering

前一段时间在可视化的实验课上,我第一次接触了VTK (The Visualization Toolkit)这一开源项目。在本篇文章中,将给出如何通过VTK来调用 Marching Cubes 和 Volume Rendering的方法。要说明的一点是,以下内容是基于 Ubuntu 16.04 的平台上运行的,其中VTK的版本为最新的7.0.0。至于 Ubuntu 下 VTK的编译安装将不属于本文的讨论范围,有兴趣的同学可以参考网上的相关教程进行环境搭建。

调用 Marching Cubes

Marching Cubes.cxx 文件:

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#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkMarchingCubes.h>
#include <vtkVoxelModeller.h>
#include <vtkSphereSource.h>
#include <vtkImageData.h>
#include <vtkDICOMImageReader.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
int main(int argc, char *argv[]) {
vtkSmartPointer <vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();
double isoValue;
if (argc < 3) {
vtkSmartPointer <vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetPhiResolution(20);
sphereSource->SetThetaResolution(20);
sphereSource->Update();
double bounds[6];
sphereSource->GetOutput()->GetBounds(bounds);
for (unsigned int i = 0; i < 6; i += 2) {
double range = bounds[i + 1] - bounds[i];
bounds[i] = bounds[i] - .1 * range;
bounds[i + 1] = bounds[i + 1] + .1 * range;
}
vtkSmartPointer <vtkVoxelModeller> voxelModeller =
vtkSmartPointer<vtkVoxelModeller>::New();
voxelModeller->SetSampleDimensions(50, 50, 50);
voxelModeller->SetModelBounds(bounds);
voxelModeller->SetScalarTypeToFloat();
voxelModeller->SetMaximumDistance(.1);
voxelModeller->SetInputConnection(sphereSource->GetOutputPort());
voxelModeller->Update();
isoValue = 0.5;
volume->DeepCopy(voxelModeller->GetOutput());
} else {
vtkSmartPointer <vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(argv[1]);
reader->Update();
volume->DeepCopy(reader->GetOutput());
isoValue = atof(argv[2]);
}
vtkSmartPointer <vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
#if VTK_MAJOR_VERSION <= 5
surface->SetInput(volume);
#else
surface->SetInputData(volume);
#endif
surface->ComputeNormalsOn();
surface->SetValue(0, isoValue);
vtkSmartPointer <vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(.1, .2, .3);
vtkSmartPointer <vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer <vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer <vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer <vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}

CMakeLists.txt文件:

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cmake_minimum_required(VERSION 2.8)
PROJECT(MarchingCubes)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(MarchingCubes MACOSX_BUNDLE MarchingCubes)
if(VTK_LIBRARIES)
target_link_libraries(MarchingCubes ${VTK_LIBRARIES})
else()
target_link_libraries(MarchingCubes vtkHybrid vtkWidgets)
endif()

这是已经写好的完整项目 MarchingCubes。下载以后进行解压,并且:

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$ cd MarchingCubes/build
$ cmake ..

生成项目并且运行

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$ make
$ ./MarchingCubes

运行结果为:

如果使用外部 Marching Cubes Data Sets数据集中的 MarchingMan 数据文件,则将其解压至 build 文件夹中

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$ ./MarchingCubes Marching\ Man 1000

此处是在运行时传入两个参数:一个是数据文件所在目录 Marching Man,另一个是 ISO 感光度的值1000。并且,需要注意的是,由于解压后的数据文件夹为 Marching Man ,中间含有空格,因此须用反斜杠 \ 进行转义。当然,你也可以将其重命名为 MarchingMan ,这样在运行传参的时候就不需要对空格进行转义了,即可写为:

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$ ./MarchingCubes MarchingMan 1000

最后的运行结果为:

如果使用 Mummies 中的 Male 数据,则

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$ ./MarchingCubes Mummies/Male 100

如果使用 Mummies 中的 Female 数据,则

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$ ./MarchingCubes Mummies/Female 1000

如果使用 PlasticSkull 中的数据,则

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$ ./MarchingCubes PlasticSkull 1000

调用 Volume Rendering

由于在 VTK 中 Volume Rendering 的调用方式有多种,这里我们选取其中的 SmartVolumeMapper 进行讲解。

MinIntensityRendering.cxx

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#include <vtkSmartPointer.h>
#include <vtkCamera.h>
#include <vtkFiniteDifferenceGradientEstimator.h>
#include <vtkImageClip.h>
#include <vtkPiecewiseFunction.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredPoints.h>
#include <vtkStructuredPointsReader.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>
#include <vtkFixedPointVolumeRayCastMapper.h>
#include <vtkColorTransferFunction.h>
int main(int argc, char *argv[]) {
if (argc < 2) {
std::cerr << "Required arguments: vtkFile" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1]; // "/Data/ironProt.vtk";
// Create the renderers, render window, and interactor
vtkSmartPointer <vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer <vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
vtkSmartPointer <vtkRenderer> ren =
vtkSmartPointer<vtkRenderer>::New();
renWin->AddRenderer(ren);
// Read the data from a vtk file
vtkSmartPointer <vtkStructuredPointsReader> reader =
vtkSmartPointer<vtkStructuredPointsReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
// Create a transfer function mapping scalar value to opacity
vtkSmartPointer <vtkPiecewiseFunction> oTFun =
vtkSmartPointer<vtkPiecewiseFunction>::New();
oTFun->AddSegment(0, 1.0, 256, 0.1);
vtkSmartPointer <vtkColorTransferFunction> cTFun =
vtkSmartPointer<vtkColorTransferFunction>::New();
cTFun->AddRGBPoint(0, 1.0, 1.0, 1.0);
cTFun->AddRGBPoint(255, 1.0, 1.0, 1.0);
// Need to crop to actually see minimum intensity
vtkSmartPointer <vtkImageClip> clip =
vtkSmartPointer<vtkImageClip>::New();
clip->SetInputConnection(reader->GetOutputPort());
clip->SetOutputWholeExtent(0, 66, 0, 66, 30, 37);
clip->ClipDataOn();
vtkSmartPointer <vtkVolumeProperty> property =
vtkSmartPointer<vtkVolumeProperty>::New();
property->SetScalarOpacity(oTFun);
property->SetColor(cTFun);
property->SetInterpolationTypeToLinear();
vtkSmartPointer <vtkFixedPointVolumeRayCastMapper> mapper =
vtkSmartPointer<vtkFixedPointVolumeRayCastMapper>::New();
mapper->SetBlendModeToMinimumIntensity();
mapper->SetInputConnection(clip->GetOutputPort());
vtkSmartPointer <vtkVolume> volume =
vtkSmartPointer<vtkVolume>::New();
volume->SetMapper(mapper);
volume->SetProperty(property);
ren->AddViewProp(volume);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}

CMakeLists.txt

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cmake_minimum_required(VERSION 2.8)
PROJECT(MinIntensityRendering)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(MinIntensityRendering MACOSX_BUNDLE MinIntensityRendering)
if(VTK_LIBRARIES)
target_link_libraries(MinIntensityRendering ${VTK_LIBRARIES})
else()
target_link_libraries(MinIntensityRendering vtkHybrid vtkWidgets)
endif()

在这里,同样提供已经写好的 MinIntensityRendering 项目工程文件和运行所需要的 VTK 文件 ironProt.vtk 。下载解压,将 ironProt.vtk 放入 build 文件夹中,然后

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$ cd MinIntensityRendering/build
$ cmake ..
$ make
$ ./MinIntensityRendering ironProt.vtk

运行结果:

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